It all began in the late
90's…
With curiosity, creativity, and a lot of drawing.
in a nutshell...
I didn’t know it at the time, but my curiosity as a child was drawn to beautiful things — and the freedom to create them.
I spent hours experimenting in Photoshop, building simple HTML websites, rearranging spaces in The Sims, and shaping worlds block by block in Minecraft — exploring structure, scale, and what felt right. None of it was intentional yet. I was simply curious, creative, and always making.
That instinct to experiment became the foundation of everything that followed.
I’m a UX/UI and product designer focused on creating clear, structured, and intuitive digital experiences.
My work sits at the intersection of architecture-inspired thinking, game world-building, and interface design. I approach products as environments — designed with hierarchy, flow, and purpose — guiding users naturally through complex systems.
I design web and mobile interfaces, SaaS dashboards, and design systems, using research, wireframing, and prototyping to build practical, user-centered solutions. Accessibility, consistency, and clarity are central to my process.
Fluent in Hebrew and English.





personal life
Outside of work, I’m an architecture nerd 🏛️, a gamer 🎮,and a coffee-powered human ☕.
I enjoy exploring new creative tools, building worlds, and finding inspiration in both digital and physical spaces.
Evansescence
favorite band
Ratatouille
favorite movie
Italian
favorite food
Minecraft
favorite game
Coffee
favorite drink
Gustav Klimt
favorite artist







